Interface IWorldRender
public interface IWorldRender
-
Method Summary
Modifier and TypeMethodDescriptionvoidboxLines(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) voidboxSides(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) voiddraw(com.mojang.blaze3d.vertex.PoseStack matrices, com.mojang.blaze3d.pipeline.RenderTarget framebuffer) voidline(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2) voidshaderBoxSides(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) voidshaderSide(ClientColor color, float opacity, byte direction, double x1, double y1, double z1, double x2, double y2, double z2, float fade) voidside(ClientColor color, float opacity, byte direction, double x1, double y1, double z1, double x2, double y2, double z2) voidstart()voidtriangle(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
-
Method Details
-
start
void start() -
draw
void draw(com.mojang.blaze3d.vertex.PoseStack matrices, com.mojang.blaze3d.pipeline.RenderTarget framebuffer) -
boxLines
void boxLines(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) -
boxSides
void boxSides(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) -
side
void side(ClientColor color, float opacity, byte direction, double x1, double y1, double z1, double x2, double y2, double z2) -
line
void line(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2) -
triangle
void triangle(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3) -
shaderBoxSides
void shaderBoxSides(ClientColor color, float opacity, double x1, double y1, double z1, double x2, double y2, double z2, float fade) -
shaderSide
void shaderSide(ClientColor color, float opacity, byte direction, double x1, double y1, double z1, double x2, double y2, double z2, float fade)
-